/****************************************************************************
 Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
 
 http://www.cocos2d-x.org
 
 Permission is hereby granted, free of charge, to any person obtaining a copy
 of this software and associated documentation files (the "Software"), to deal
 in the Software without restriction, including without limitation the rights
 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 furnished to do so, subject to the following conditions:
 
 The above copyright notice and this permission notice shall be included in
 all copies or substantial portions of the Software.
 
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 ****************************************************************************/

#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"

class HelloWorld : public cocos2d::Scene
{
public:
    static cocos2d::Scene* createScene();// 创建包含HelloWorld层的场景对象。场景是包含层和游戏对象的容器类。这是导演要求的。您已经在AppDelegate:：createAndRunScene中将此方法用于runWithScene（）。

    virtual bool init();// 初始化HelloWorld对象，创建游戏对象和动画。
    
    // a selector callback
    void menuCloseCallback(cocos2d::Ref* pSender);

	
    // implement the "static create()" method manually
	// CREATE_FUNC是一个宏，用于创建静态方法HelloWorld:：CREATE（）。此方法创建一个新的HelloWorldobject，初始化内存管理并调用init（）。
	
    CREATE_FUNC(HelloWorld);

private:
	cocos2d::Vector<cocos2d::SpriteFrame*> getAnimation(const char *format, int count);// 此方法将帮助您从精灵工作表创建动画。


};

#endif // __HELLOWORLD_SCENE_H__
